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Ok, so I am trying to prove that one matrix equals another without finding determinates. The first matrix is
(1, a, bc)
(1, b, ac)
(1, c, ab)
I need to figure out how to make that equal
(1, a, a^2)
(1, b, b^2)
(1, c, c^2)
I need to do this using column operations, so far I've tried multiplying the 2nd column by abc and subtracting the 3rd column to get the 3rd column, but I can't figure out how to finish off and get the squared letters by themselves. Thanks a ton for anyone willing to try to figure this thing out.
I say you have 3 by 3 or 4 by 4 matrix. how do i write a c++ code to solve this matrix problem and also will be able to the program being able to compute any matrix problem.
I am struck in a very weird situation and would be glad if anyone can guide me in the right direction.
I have two libraries, PRL and miracl. ( Both C++)
Now, the PRL is based on miracl code, i.e. it uses functions and headers from miracl library.
miracl library is windows based, and by following the instructions, I was able to build the object file library in VS 2005 ( VC++). But, PRL is Linux based.
My problem is how can I compile PRL under VS 2005, or maybe another software under windows. I have the miracl object file library but cannot use it with the PRL code. As soon as i try to run PRL code in windows, it throws numerous syntax errors, as if it's not C++ at all.
I am not able to get the correct way of working this out.
Hi all! this is my first time to posting a question, i hope all of you will help me. Thanks a lot all..
Well, now i am very confuse about which programming language (java or c++) is better in game programming? i would like to learn on making a game, but still i am confused on choosing the programming language, please give me some suggestion. Thank you.
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