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That was to be assumed.
There is a place where you can contribute articles to MIF.
A few sites for high-quality courses (in mathematics and other subjects)
High school:
www.mathsisfun.com
aops.com
educator.com
khanacademy.org
physicsclassroom.com
onlinemathlearning.com
University:
nptel.ac.in
educator.com
edx.org
MIT OCW
coursera.com
udacity.com
http://hyperphysics.phy-astr.gsu.edu/hbase/hframe.html
Speaking of, I wonder if MIF ever got my submissions...
Great page, albeit a bit too oversimplified (in my opinion) but good for introductory purposes.
Now I know Stefy's MTG username.
Thanks. I have to confess I don't have a method that proves those are the only solutions. I just used Excel to slog through a large set of possibles.
Bob
In the US we call that cheating.
Welcome to the forum, kdipakj;
T&E, I hope.
x is an Integer. I am getting -4. But that is not working.
I think -4 does work, unless I am not reading properly again.
I think I am going blind.
Thanks.
Can you immediately tell me what they equal? I bet you can, that means you have seen them so much you have memorized them. Why wait?
Yes, but only because I have used it in certain problems. Not every one encounters the same problems.
x = - 5 is also an answer.
-216 is not a perfect square.
If you mean all the values of the quadratic equation, you would need to read about linear algebra, Sylvester's criterion etc.
This works for the general form of a quadratic equation (i.e. ax^2 + bx + cy^2 + dy + exy + f > 0).
To be honest he should know perfect squares to 20^2 = 400 and cube to about 5^3 = 125 or 6^3. He can calculate the rest if needed.
It works only for the roots of the equation.
If you mean all the values of the quadratic equation, you would need to read about linear algebra, Sylvester's criterion etc.
Before university, if we didn't define something word by word, we would get a mark off.
I can't believe my success in this nowadays. Top 50 on SPOJ too!
Welcome to the forum!
It is good that you have taken the initiative to learn mathematics.
Don't worry too much about those school grades - they are not a good indicator of your aptitude for mathematics.
You are correct that you need a lot of mathematics (and physics) for developing games. Some time back we were working on a rather complicated game and you couldn't imagine how much mathematics we had to learn (despite us already being math majors) to make a successful game. Of course, it depends on which type of game you are developing.
times tables up to what?
To be honest, you need none. Know what it means by multiplication and you should be able to do it easily. If you want a number, do it until 12. I don't really know beyond that either, but I can calculate the multiplication of three-digit numbers in a couple of seconds. Is it because I memorized it? No.
square and cube numbers upto what?
2^n ? 3^ 5
divisibility rules
As much as you want.
prime numbers upto what?
Doesn't really matter.
cumulative, commutative, associative laws
You need to memorize all the axioms including those, but they are obvious enough especially with intuition. What is the cumulative law?
definitions?
Well, you need to know what the words mean but you don't have to memorize definitions verbatim.
proofs?
Learn how to prove instead.
identities?
Learn the common ones, derive the others.
I guess, but by searching it online you can find lots of places where the theorem is stated and proved.