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#152 Re: Help Me ! » Combination Problem » 2015-01-17 12:50:14

I think it does. I am getting 8030 possibilities now. I'll wait for ElainaVW to confirm or correct me.

#153 Re: Help Me ! » Combination Problem » 2015-01-17 12:03:48

Hi ElainaVW

Thanks.

Hi NickMeyers

One question - does it matter if J or S was chosen in the last example?

#154 Re: Help Me ! » Combination Problem » 2015-01-17 11:29:04

Hi ElainaVW

Could you hide that?

#155 Re: Help Me ! » Combination Problem » 2015-01-17 10:46:49

The one Elaina mentioned above, Mathematica.

#156 Re: Help Me ! » Combination Problem » 2015-01-17 10:37:12

Hi NickMeyers

Welcome to the forum! smile

There are 6304 combinations for the new list.

#157 Re: Help Me ! » Matrice questions. Please help. » 2015-01-15 13:05:24

For Q1, use the fact that a matrix is non-invertible if its determinant is 0. Do you know how to calculate the determinant of that matrix?

#158 Re: Help Me ! » Infinite Series » 2015-01-11 13:51:41

I'd say no, but I was referring to post #1.

#159 Re: Help Me ! » Infinite Series » 2015-01-11 05:18:46

Both approaches need to be made more rigorous, I think. I should note that those equations are all valid only under the circumstance that |x|<1. You need to prove that the sum converges in order to use that.

#160 Re: Help Me ! » Infinite Series » 2015-01-11 04:53:02

Well, you differentiate term by term.

#163 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 21:38:06

If you mean the one in post #7, that would be hard, because if you pick like that, the distribution of b over (0,1) is not uniform. You would need to be picking it from (0,1-a) with a non-uniform distribution, I think.

#164 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 21:32:14

Nice work! smile

I guess we can safely say the answer is 1/4.

#165 Re: Help Me ! » Transformations » 2015-01-07 13:50:14

(3,4) is correct. (7,16) seems to be the point that maps to (-3,-8).

#166 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 12:18:00

Good night.

When you get the chance, please tell us what you used to get the mean of the 1's and 0's.

#167 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 12:10:23

I have to look at it a bit more.

Glad we're finally online at the same time. It's a bit late over there, isn't it?

#168 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 12:06:41

Have you tried doing it a few more times?

#169 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 06:54:08

I think we can look at this geometrically. If we plot in R³ which points satisfy the conditions (i.e. x+y+z=1) it's an equilateral triangle with a side of

and the ones which also satisfy x,y,z<0.5 make up an equilateral triangle of side
. So, the answer should be 1/4. The simulation I did confirms it:

l = Select[Table[{#1, #2, 1 - #1 - #2} &[RandomReal[], RandomReal[]], {100000}], #[[3]] > 0 &];
l1 = Select[l, #[[1]] < 0.5 && #[[2]] < 0.5 && #[[3]] > 0 && #[[3]] < 0.5 &];
Length[l1]/Length[l] // N

#170 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-07 01:52:38

Shouldn't you be picking b from (0,1-a)?

#171 Re: Help Me ! » Polynomial eugh » 2015-01-06 18:36:28

It has to do with the nature of the roots of real polynomials. When you have a polynomial with real coefficients, if it has a complex root, the the conjugate of that root is also a root. So, you have three roots, and all must be complex conjugates of some root. So, what can happen is:
1. We have three real roots, each being its own complex conjugate;
2. We have 2 complex root, which means the third one must be its own complex conjugate, and therefore real.

This logic works for any odd number of roots.

#172 Re: Help Me ! » 1-dimensional geometric probability » 2015-01-06 02:38:56

But, you are counting cases in which a+b+c<1.

#173 Re: Help Me ! » Arithmetic modulo » 2015-01-05 23:13:07

Well, for the first one, you can say it's equivalent to


This is equivalent to

So, if 2 must divide either x or 3x+4. For 3x+4 to be divisible by 2, 3x must be too, and then so must be x, so in either case, x or 3x+4 being divisible by 2, it holds that x must be divisible by 2. So the answer is
.

#175 Re: Help Me ! » A funny question » 2015-01-04 15:59:13

Let's first look at A. What that notation means is we are looking at the set of all points P for which the line segment PQ has length 1. Do you know what that might be?

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