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My calculator doesn't seem to know which number is closer to the
square root of 122. If someone has a calculation that is longer
than 12 digits, could you post the number to a few more digits
for me because I wrote a 1000 digit calculator but my virus
software put the compiler into quarantine a couple years ago
so I can't use it anymore.
Remember the old Brittanica Encyclopedia from decades ago.
It contained a method to find square roots of numbers exactly
to however many digits you want. It used a 20 multiplier in
the process. It can be found on the internet with a little searching,
but I don't have a current link right at the moment. But anyway,
I was wondering, if you were in base-4, how could you alter the
algorithm so it would still work, and would you use a multiplier
of 8 or still 20. That I do not know. Anyone know of this?
Also any silly comments are also welcome as I love any information
that gives me ideas. Thanks a lot... ![]()
Wow, when I was young my heart used to beat fast if I knew the answer in class, but now that I'm getting old, that wouln't happen.
So you want 2 quick picks, and then you want 8 more picks that are made out of the first 2 picks somehow?
Are the other 8 picks similar to the first two in that they have 1 of the 5 the same and one of the mega ball the same?
Are we looking for the number of possible combinations using these rules?
This question is still open from post #1: (sorry for the interruption...)
If x~MW(alpha1,beta1,lambda1) and y~MW(alpha2,beta2,lambda2)
and we have aserial system with two components x and y (x and y independent)
if alpha1=0.05, beta1=0.02, annd lambda1=1
if alpha2=0.0005, beta1=0.6, annd lambda1=0.1
MW is Modified Weibull distribution Lia and xei 2003
writ R code to
1)simulte from this system with sample size n=10,20,30,40,50,60,70,80,90,100
2)compute the MLE for each sample size
3)compute the standerd erorr and plot it for each parameters with simple sizedo anyone know this how to solve????
Wow, I just had a reason pop into my head as to why the above number game lessens it by one each time.
It looks easy now that i see it.
Take 25, so 24/25 times 25 is 24, so then (25 - "one")/25 times 25 = 24, so that's where the "one" comes into play.
So now if 25 is 4 times less than 100, then (4/4)(25 - "one")/25 is still the same thing, 24.
So (4x25 - 4x"one")/(4x25) times 25 = 24, so then (100 - 4)/100 times 25 = 24.
So it is a matter of "applying" or "multiplying" the same ratio, but in a form where 100 is the denominator, like in percents,
where you just "drop" the 100 in the denominator, because % means that.
Wow, I am so happy!!!! ![]()
scrabble
Oh, I am so excited by this idea!!
take the factors and remove the multipliers out and off of the x, and put the multiplier on the outside of the whole system.
wammo:
(x+2)(3x+1)(2x-3)
becomes
(x+2)3(x + 1/3)2(x-1 1/2)
so 2 times 3 is 6 so you get:
6(x+2)(x+1/3)(x-1-1/2) and then you can see the zeros right away without dividing!!
Thanks bobbundy!!
Nice, I tried out the function-grapher and the cubic seems to cross at about -2, -1/3, and +1 1/2.
Sure enough plugging those into bobbundy's three factors does in fact make each factor zero.
I forgot about that technique from years ago, but it is sweet to see it again, thanks!!
wow, bob bundy is smart, but even though he did it, i'll keep trying to learn, so here goes nothing.
I will demonstrate dividing by a guess of (x-1), i think that is called the divisor or denominator.
So x from the (x-1) goes into 6x**3, 6x**2 times, so basically 6x**3 divided by x is 6x**2 or 6x^2, same thing. (meme chose)
(meme chose is in french for same thing)
Now write down the 6x^2 above the long division shape like this:
_______________
)
Put the 6x^2 above that whole thing just like long division in 4th grade.
Now just like long division in 4th grade with just numbers, you multiply the top number you just wrote
by the number of the left of the )
So (x-1) is to the left of the )
So 6x^2 times (x-1) is 6x^3 - 6x^2. (This step I'll name step AA11 in case you want to talk about that step.)
So write the AA11 answer below the equation (polynomial) we are starting with inside the
_________________
)
6x**2
________________________________
(x-1) ) 6x**3 + 5x**2 - 17x**1 - 6x**0
6x**3 - 6x**2
This is just the very beginning of dividing, it is faster on paper than by typing like this ofcourse.The next thing to do is to compare this to a long division problem from when you were ten years old with numbers.
8
_____________
6 ) 49
48
See how they are similar to each other, 8 times 6 is 48, then you would subtract the 48 from the 49 back in school.
So that's what you do with algebra too.I'm getting a little tired, but if you want me continue with this idea, just let me know and call it the AA22 conversation.
i'm a little rusty on my algebra, but i'll give it a try.
Usually for these factoring problems I simply guess at a factor and divide it to see if it comes out without a remainder.
So we start with your 6x**3 + 5x**2 - 17x**1 - 6x**0.
Notice ** and ^ are the same thing, i think ibm used ** a long time ago and i liked it.
Also notice that the 6 at the end i made 6x^0, and that is the same thing because
x up to the power of zero is just equal to the number one or 1 or unity.
And one times 6 is 6, so that is the same thing.
Now on deciding what to divide by, usually your best bet is to choose either (x-1) or (x+1) to start,
and then divide and see if you get no remainder. No remainder is good, because then it is a clean divide,
and it means you found a factor plus your answer is another equation you can take and work on more.
See (x-1) times (x**2 + x + 1) or something like that might come up, just guessing, and then you
would have to try to figure out if the (x**2 + x + 1) can be made into two smaller factors like (2x - 2)
or (3x + 3) or something by dividing again. But if you get a remainder, then your original guess
must be wrong, so don't use it as a factor.
So now i'll see if i can remember how to divide 6x**3 + 5x**2 - 17x**1 - 6x**0 by (x-1).
Hmmm... Let me go do some reading on the internet about dividing polynomials and then I'll
come back in fifteen minutes...
Okay, come back anytime and we will try harder next time... ![]()
The ladyfinger in the vegetables section looks a lot like what I would call okra in New England.
Maybe it is grown somewhere else?
I like small examples when I can't understand a big example.
So can you make this problem easier somehow, by cutting
down on the list size and the last number is still okay I guess.
But how about a list of just 2 numbers that can be from 0 to 9
and then a special final number that can also be 0 to 9, but the
first two numbers can't be the same right? And also, what about
the column issue between say 5 or 10 of these 3-lists.
Can you explain that a little better, or make it smaller and easier
for me to work on? I just think I might be able to make some
headway if we start really small, and then later work to the
actual example you are interested in. Maybe bobbym can
handle this general case, but I frankly need smaller because
it helps me to understand what is and isn't allowed and makes
explaining the rules easier, and examples are easier to
list out in full, many times. Sorry for the suggestion if you don't
like it, I am sorry I am so dumb.
Well 1st pi might not be exactly random since it is a useful number in our base-10. However, given for example a twenty sided die that is marked 1 to 10 twice over to fill the the twenty sides. Now roll the die a thousand times. I would expect that you might get 4 or 5 of a number in a row, but probably not 6 or 7 for only a thousand rolls. But "overclumping" in randomness does occur now and then and it is normal I guess. But if patterns emerged more often than statistics say it should, then we have found an unusual clump in the randomness. However, if you search hard enough for patterns of various kinds, you can probably find something in anything, like say something like, every 4th number formed such and such a pattern like counting from 1 to 7, but you have to skip by 4's, so the more patterns you look for, the more patterns you will find. It is kind of silly I know...
Good Advice. I'm a tiny bit thirsty, so I'll go do that right now...
...Yeah, national forest spring water, mm..mm..good.
I noticed something neat today on my calculator.
I'll explain by example since it is easier for me.
Take a number and compare it to 100. Then do
something and multiply and get the next number below (one less).
Here's an example: Take 87.5, now 87.5 is 700/8 and hence
8/7 times 87.5 is 100. So now do (100-8/7) and get 98 and 6/7.
Multiply 87.5 by 98 and 6/7 percent and you get 86.5, one less.
This works for any number. Take 25, 25 times 4 is 100, so
100 - 4 is 96 and 25 times 96% is 24, one less than 25.
It also works for numbers over 100. Take 200. 200 times 1/2 is 100.
So 100 - 1/2 = 99.5 and 200 times 99.5% is 199, again 1 less than 200.
So I don't know why it works and probably won't understand anyones
formulas, but just thought i'd share that with you...
Just out of interest of probability of pi digits, here is a fact:
Somewhere between the 600th and 800th digit, there are
six nines in a row. I think this is quite curious since you
might expect only five in a row or four since 600 and 800
have only 3 digits: 6 0 0 and 8 0 0. But six nines in a row
is quite amazing to me. And another interesting fact is that
pi has no zeros in it until about the 32 or 33rd digit. This is
also interesting and shows how randomness forms clumps and
the lack of clumps. For example if pi in binary was 11.00110011001100110011, that
would be quite interesting as well, since there are clumps of pairs, but
anyway I'm just rambling now... See yah.
I'm down to 230 lbs. This is pretty good for me. Now I have to lose 5 to 15 more pounds in the next season or two. I'm eating healthier now and a lot more veges and fruit, and limiting the deserts and processed foods to a small amount.
If a triangle has one side equal to 10 and another side length 40, then
you don't know the angle between those sides, so you can't determine
the length of the last side.
Why don't you just always put the numbers in numerical order (the first 5), from lowest to highest?
Wouldn't that make the number of permutations the same as the number of combinations?
Well I'm going back to sleep for an hour or two. just got up in the middle of the night anyway, so talk another day...
maybe i could invent my own calling routine with jmps and have my very own handmade
stack-like structure in memory that tells me where to jump back to. I could do that i suppose.
I have some 55 or so bytes of memory in the first 200 bytes of the program that i jumped over,
that i can use, but i won't do the stack growing and shinking method. That is dangerous. I
will just have certain memory spots for certain return locations, and i could just be careful not
to program any recursion that would mess it up, just hardcode where to jump back and then
have the subroutine grab that memory jump back offset and learn extensively how the jump
command can be used, and i probably will be able to do that in a more stable fashion than
using the stack anyway with "call" commands.