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I was revising some chapters of my A level maths, I was wondering;
When factorising a quadratic where the coefficient of the x^2 is more than 1, is there a way of figuring out 'a' and 'b' where (ax + y) (bx + z) without using trial and error?
i.e. 6x^2 - 11x + 3
= (2x - 3) (3x - 1)
I start of by guessing with (6x + _) (x + _) and try to fill in the blanks, if it dosent work I move on to (2x + _) (3x + _) and so on. If there is a quicker way to determin the coefficients of x, it would be tres handy
Last edited by rickyoswaldiow (2005-11-26 06:09:58)
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The best way to describe the method is just to give an example.
Let's do it with your one.
6x² - 11x + 3 = 0
The way to solve this is similar to solving ones where the x² coefficient is 1, but instead of finding 2 numbers that add to give -11 and multiply to give 3, we need numbers that add to give -11 and multiply to give 6x3 = 18, because the x² coefficient is 6.
Two such numbers are -9 and -2.
We can use these numbers to rewrite the original equation in a different form:
6x² - 9x - 2x + 3 = 0
Factorising the first two terms gives: 3x(2x - 3) - 2x + 3 = 0
Factorising the last two terms gives: 3x(2x - 3) -1(2x - 3) = 0 [1 included for clarity]
These two terms will combine to give (2x-3)(3x-1) = 0
The two x coefficients will always factorise with the other 2 terms to make the overall factorisation easier, no matter what coefficients you start off with. (Provided, of course, that they factorise in the first place)
If you're doing A level, you probably know this already, but you can check if a quadratic will factorise by looking at the discriminant: b² - 4ac, where a, b and c come from ax² + bx + c = 0.
For the quadratic to factorise, the discriminant has to be a square number.
Why did the vector cross the road?
It wanted to be normal.
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so if we have ax^2 + bx + c we need to find 2 numbers that add to give b and multiply to give a*c?
Last edited by rickyoswaldiow (2005-11-26 08:00:51)
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Exactly. You can then use those two numbers to split up the b and that helps you factorise the quadratic easier.
Why did the vector cross the road?
It wanted to be normal.
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I am stuck on the question y=-2x^2 - 7x + 15 where I need to sketch the curve.
x = 0 => y = 15
-2x^2 - 7x + 15
-[2x^2 + 7x - 15]
Here, I can see that the two numbers I need are +10 and -3 since:
10 * -3 = 2 * -15
and
10 - 3 = 7
so would the answer be...
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(ax + b) (cx + d)
so
-2x^2 - 7x + 15
-[2x^2 + 7x - 15]
-[(2x - 3)(x + 5)]
my problem is removing the square set of brackets here.
Last edited by rickyoswaldiow (2006-01-23 03:09:42)
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solved
(-2x + 3)(x + 5) or (2x - 3)(-x - 5)
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(-2x+3)(x+5)
I wouldn't bother trying to get that negative sign out of this problem, as you can see, it only served to confuse you. Mathsyperson's detailed description is all that you need.
-2x² - 7x + 15 (you realized that -10 and +3 were the factors needed)
-2x² - 10x + 3x + 15
-2x(x + 5) + 3(x + 5)
(x + 5)(-2x + 3)
I am actually thrilled to be able to do this myself. I hadn't seen, or did not remember, this method until Mathsyperson layed the steps out perfectly.
I am at an age where I have forgotten more than I remember, but I still pretend to know it all.
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I'm still having quite a bit of confusion over finding the co-efficients of the x in (dx + e) (fx + g). I can follow your examples and do other similar sums myself but I want to know an exact way of getting those co-efficients for my C++ based computer program.
for(i=0; i<255; i++){
for(j=0; j<255; j++){
while(a*c==i*j & b==i+j){ cout << "(x + " << i << ")(x + " << j) };
}
}
a, b and c are doubles entered by the user, how do I expand this program to take in values of a (ax^2 + bx + c) that are not 1 and then display the co-efficients of x in the answer?
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In finding the factors of ax² + bx + c = 0
ac = n
d + e = b
d = n / e
d = ac / e
b = ac / e + e
b = (ac + e²) / e
be = ac + e²
e² - be + ac = 0
e = (b ± √(b² - 4ac)) / 2a
The two solutions for e actually represent both factors i.e., d and e
This definition will lead you to;
ax² + dx + ex + c
But now you would need to factorize;
ax² + dx and also ex + c
I'll have to think about this one some more.
edit*
It seems that after you had a, d, e, and c, you would then need an expression which would find the greatest common factor of a and d and then the gcf of e and c.
If f1 were the greatest factor of a and d and f2 were the gfc of e and c;
Your solution would be;
(f1 + f2) (a/f1 + d/f1)
If (a/f1 + d/f1) ≠ (e/f2 + c/f2), then it is not factorizable.... I think.
I have to leave this for someone smarter than me from this point. Sorry I couldn't be more helpful.
Last edited by irspow (2006-02-12 08:47:36)
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You could try something like this to find f1 or f2.
Declare a variable n and then make an iterative loop where n starts at the smaller value of the two numbers in question. For each iteration is would decrease by 1. Then declare a variable f1 (greatest common denominator)
In the loop make a statement so that if;
a%n = a/n and d%n = d/n then f1 = n
I am at an age where I have forgotten more than I remember, but I still pretend to know it all.
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what does the % operator do?
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It's been a while, but I believe that in C++ it is the modulus(?) function. It only returns an integer value for a fraction (or division). What the statement up there would do is check whether it is true that n goes evenly into a and d. If it didn't go in evenly then the integer answer wouldn't match the float answer. Being false, it would not assign f1 = n.
I am at an age where I have forgotten more than I remember, but I still pretend to know it all.
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% returns the remainder of division:
5 % 2 = 1
10 % 3 = 1
100 % 10 = 0
5 % 5 = 0
22 % 4 = 2
If you wish to see whether n goes into a (n divides a), you would do:
if (a % n == 0)
"In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..."
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Thanks Ricky, it's been a while.
I am at an age where I have forgotten more than I remember, but I still pretend to know it all.
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Yep. The syntax is a bit weird becaue there is no mathimatical equivalent (that I know of). The only thing close is:
a = x mod n
Where x would be the result from a % n.
"In the real world, this would be a problem. But in mathematics, we can just define a place where this problem doesn't exist. So we'll go ahead and do that now..."
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