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#1 2011-12-11 23:31:11

praviarun
Member
Registered: 2011-12-11
Posts: 1

Surface mesh from constant depth parallel contours

Hi all,

I am trying to develop an application that converts a parallel set of input contours(polygons) with constant Z values to a tessellated surface mesh .The

contours may also consist of holes

All available tessellation techniques like glu,delaunay talk about 2d triangulations only.
Can anyone suggest a way forward?

Best Regards,
Praveen

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