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no rendering will be done. does this run in x-y-z formatted space, i'd like to ask... i see that the calculation has only x and y-coords...
darn kind you are... not only providing with the formulae, you also created a class for this. i really thank you very much.
it seems, that this is 2d-only. i am thinking to use these in 3d-space. lets see, how i can apply these into 3d-space, as it brings another variable, volume or depth...
it would be really heplful for me, if i could see this long-lost flash file for missile calculation. i would like to use these on a small flash-game i'm working on. but am not very good with such high-end maths...
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