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He's (most likely) mentally ill. He posts on about his chess engine on Youtube, which only works by SEVERELY handicapping Stockfish.
Also, I published a topic about his recent behavior.
It looks like his dailychess.com account where he went under the name "DougBlanch" was suspended. He apparently boasts about his chess system that "beat" Stockfish 8 (Stockfish was probably handicapped).
1. Displacement vs Distance
Distance is the length that an object travels. Displacement is the length from the starting point the the end point. So if a person runs around a 300 meter track 3 times and starts and ends at the same point, the distance is 300*3=900, but the displacement is 0 since the starting point and the end point are at thee same point, so the distance is 0.
We can make them active again by posting there, right?
But nobody is (I did in Coder's Corner about hexapawn, actually).
How programming is different from algorithms?
Hi 666 bro,
In programming we say that we "implement algorithims" into programs, which gives us the idea that they are different. An algorithim is simply a thought process. Programming is implementing the algorithim, or writing it in a language that the interpeter can understand. Think of the programmer as an inventer. The idea for the invention is the algorithim. The invention is the code. Hope this clears things up.
*Sorry for some misspellings*
I've noticed that some sections of the site are really inactive e.g. Coder's Corner, Science HQ, and Math(s) Teaching Resources.
If both conditions are satisfied then P(a and b) = 1/36
(Correct me if I'm wrong, it seems too simple.)
1:Are there any mathematicians who were self learnt ?
2:And upto to which concepts are suitable for self learning in maths?
I learned a lot of my math through books and the internet.
Fun Fact: I learned algebra and a lot of the uniform polyhedra in 5th grade.
1. Yes. A lot of mathmeticians self learn math.
2. Any concepts can be learned, but some are harder to self learn.
Certain 2d objects, such as the penrose triangle, are possible in 2d but not in 3d. My question is, are certain 3d objects impossible in 4d, and what are they?
I've seen some posts that say ARB did some things such as copyright violation, spamming, etc. that got him banned. But who was he?
hi pi_cubed
What do you want this for? That might help me to provide an answer.
An 'equation' in algebra has a left hand expression and a right hand expression that evaluate to the same thing. 'If' isn't part of any equation I've met in algebra. If … then does form part of the language of maths but not in the way you want (I think).
In logic there's a connective, => implies that might fit the bill. And you can form logic equations with implies in them. But the truth table for implies is simply described as TRUE unless the LHS is TRUE and the RHS FALSE. I could probably construct a logic equivalent to your code if that would help.
Bob
I don't mean that it has to be an equation, it could be a type of function or a relationship. Piecewise functions should be enough.
is this related? https://www.mathsisfun.com/sets/functions-piecewise.html
Yes, that was exactly what I was talking about.
My favorite is #0000FF
Hex Code Decoder
I am wondering how you would write if statements, as shown below in Python, in an equation.
a = 1+2
b = 2+1
if a == b:
print('1+2=2+1')
elif not a == b:
print('1+2 does not equal 2+1 and this will never be printed')
else:
print('This will never be printed just like the above')
Does anyone know how to do this (maybe with the sign function)?
Flexagons are flat models that are usually constructed by folding strips of paper into geometric shapes. They can be "flexed", or folded in certain ways, to reveal hidden faces. They were discovered by Arthur H. Stone and popularized by Martin Gardner.
Equation for finding number of individual polygons on a strip for a flexagon that has a certain amount of faces and a number of polygons in each face:
f*n
Where f is the number of faces and n is the number of polygons on each face.
More info: https://en.wikipedia.org/wiki/Flexagon
More flexagons: http://loki3.com/flex/
Flex theory: https://www.gathering4gardner.org/g4g10 … Theory.pdf
I registered with the username pi³ but now I want to change it to pi_cubed since the cubed symbol is hard to type on some devices. Do the admins have the ability to do this? If not, then no worries.
I noticed there isn't a search for this forum, so I decided to make one. Taking advantage of Google's feature that allows you to search a site, [LINK DELETED] is the link.
1. I don't know, maybe JavaScript or Python? Or do you mean like web servers and print('Hello World!')
2. #0000FF
This forum reminds me of those old 2000s Windows programs.
Hexapawn is a 3x3 variant of chess which was designed by Martin Gardner. Each side has 3 pawns.
Martin Gardner included with the directions how to make a matchbox computer that will learn to play a perfect game. The basic algorithm is:
1. Play a game with a human using the steps below:
a. The human plays a move and takes the matchbox that has his move printed on it.
b. There will be several beads in the box. The human will take a random bead and move the pawn according
to the corresponding move.
c. Repeat with the matchboxes that corresponds to every move
-If the computer wins then put the beads back in the box
-If the computer loses then take the beads out.
2. Keep repeating this, and after some time, the computer will be able to play a perfect game.
The theory behind this is that the computer will "learn" to play a perfect game by eliminating all the possibilities that lead to a loss. This algorithm would not work for things like categorizing images or identifying human faces, but it did work for AlphaZero and AlphaGo, which learned to play the complex games of chess and go by just playing games against itself and learning from its mistakes.
Hi there,
I am a math addict and a computer programmer. I really don't have anything else to say (except that I write long forum posts ).