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#126 Re: Puzzles and Games » An oldie! » 2009-06-10 00:07:05

Edited to prove the equality.

#128 Re: Help Me ! » Proof by Induction? » 2009-05-20 00:29:24

Are you sure you're supposed to use induction?  It may be possible, but don't see a good way of solving the problem with it.  I would go for a more direct approach.

First, let's simplify the expression.  The LHS is equal to

for all x other than x=1.  Since we're only interested in x>3, we can use this simplification.

Let's assume that this expression is a perfect square.  That means we can factor it as follows:

Solve for a, b, c:

#131 Re: Help Me ! » Integration » 2009-04-08 04:07:08

I'm extremely rusty on this stuff, particularly integration by parts, so this is probably completely wrong.  However, it looks to me like the second term of your integration by parts is slightly off.  Instead of


shouldn't it be


Then you can split it into 2 integrals:

#132 Re: This is Cool » What's so super about it? » 2009-03-31 23:50:42

The function you described is simply a root.

There are also systems already in place for describing large numbers.  Look up things like Knuth's up arrow notation (http://en.wikipedia.org/wiki/Knuth%27s_up_arrow_notation) and Conway chained arrow notation (http://en.wikipedia.org/wiki/Conway_chained_arrow_notation).

#134 Re: This is Cool » 0. the number of mystery and emptyness » 2009-03-18 07:58:55

Is that longer or shorter than i months?

#135 Re: Puzzles and Games » x » 2009-03-15 15:12:15

3^4 = 81 and 4^4 = 256, so x must be between them.

#136 Re: Puzzles and Games » x » 2009-03-13 02:48:24

Trial and error works really well here since we can narrow down possible answers to a workable amount.

First, we know that

is an integer, so x must be rational.  Let a/b = x, GCD(a, b) = 1, then we have 88/x = 88b/a, which again is an integer.  a must be a factor of 88, so a can be 1, 2, 4, 8, 11, 22, 44, 88.  We can also see that 3 < x = a/b < 4.  That let's us rule out 1, 2, 4, and 8 as possibilities for a.

We have now narrowed down our possible answers to these fractions:

11/3
22/7
44/13
88/23
88/25
88/27
88/29

You can then do trial and error on these 7 numbers.

#137 Re: Help Me ! » kuratowskis theorem (a,b)={{a},{a,b}} » 2009-03-12 00:02:41

Onyx wrote:

Yes I know that, but since {a} is a set and {{a},{a,b}} is a set, and since a is an element of a set, I would have thought I used the relations correctly.

Remember that anything can be an element of a set, including other sets.  In the case of {{a}, {a, b}} every element of this set is another set.  Since a by itself is not a set it cannot be an element of {{a}, {a, b}}.

#138 Re: Help Me ! » kuratowskis theorem (a,b)={{a},{a,b}} » 2009-03-10 23:58:13

You're not using their definition.  Whenever you see numbers in parentheses you need to mentally replace them by the set.  For example, the first question asks if

.  To answer the question you need to replace (a,b) with {{a},{a,b}}.  You can see that the answer is actually false now (remember like Jane said that
).

#139 Re: Help Me ! » C++ to mathematics » 2009-03-09 00:34:18

It's actually not too hard to turn that code into a mathematical function.  For now let's assume that n is even.  Starting at 0 and going up to n/2 - 1 we simply increment r, so we'll get (n/2 - 1) + 1 = n/2.  We then reach the next stage which is r *= 2, so we get r = n/2 * 2 = n.  We then raise r to the third power n/2 - 1 times, so we end up with

.

To see if this works try n = 6.  Using the function I came up with you get 6^9 = 10,077,696.  If we step through the C++ code we get this:

Odd numbers would be different and would depend on how n/2 is converted to an integer.  I believe most or all C++ compilers truncate any decimals, which would make the function

for odd n.

#141 Re: Puzzles and Games » Neat problem » 2009-03-02 06:48:10

May have been a hack.  Notice that the post was edited over a month after it was originally posted.

#142 Re: Puzzles and Games » Hangman! » 2009-02-26 01:02:46

Firefly smile

How do you solve these just by knowing the positions of the vowels?

#143 Re: Help Me ! » Continuity of cot(x) » 2009-02-24 00:52:58

It would depend on the formal definition of cotangent.  For example, consider the function

Obviously this is equal to 1/(x+1) which is defined at x = 1, but we still say that f(x) is not continuous at x = 1 because, in it's formal definition, it is not defined at that point.

In this case I would say that cotangent is continuous at x = pi/2.  I believe that the definition based on triangles is the most formal definition of the trigonometric functions, which would mean cot(x) = adjacent / opposite, which is defined for pi/2.  The definition that cot(x) = 1/tan(x) is the shortcut, and is not entirely accurate as you pointed out.  For that matter, cot(x) = cos(x) / sin(x) is also a shortcut.

This is all assuming that the basic definitions of trigonometric functions are based on ratios of the sides of triangles.  If that's not their formal definitions then I could be wrong.

#144 Re: Euler Avenue » mutilated chessboard variations » 2009-02-19 05:53:40

That is an interesting problem mathsy.  Unfortunately I'm not familiar with giving rigorous proofs of something like this, but I can see it visually.

First thing is to show that you can cover any 2^n X 2^n board with a corner square missing.  n = 0 is a trivial case, so let's look at n = 1.  We have a 2 X 2 board, and since all 4 squares are corners we can assume WLOG that the bottom-right square is missing, so our board looks like

X X
X _

It's quite obvious how we place our triomino to cover the remaining squares on the board.  So now we know how to do a 2 X 2 board.  Let's see what happens when we turn that into a 4 X 4 board, again only considering cases where the bottom-left square is removed:

X X X X
X X X X
X X X X
X X X _

Let's place our first triomino the same way that we did in the 2 X 2 case (H represents squares covered by a triomino):

X X X X
X X X X
X X H H
X X H _

Let's pretend that the board is divided into four 2 X 2 squares.  The bottom-right square is either covered by a triomino or has an empty square.  That leaves us with three 2 X 2 squares to cover.  How can we do that?  By placing another triomino such that each of the 3 tiles that it covers are corner squares to one of the 2 X 2 squares:

X X X X
X H H X
X H H H
X X H _

Now those other three 2 X 2 squares are identical to our original 2 X 2 board problem, which we already know how to solve.  Thus, we now know how to solve a 4 X 4 board.

How do we do an 8 X 8 board?  We use the same trick as before.  We mentally divide the board into four 4 X 4 boards.  We can solve the bottom-right board with the method we just used, which will leave us with three other completely uncovered 4 X 4 boards.  If we place our next triomino such that each tile covers a corner of one of the remaining 4 X 4 boards they'll each become idential to the original 4 X 4 board problem, which we already know how to solve.  Covering those gives us a completely filled 8 X 8 board.  The process can continue indefinitely to any 2^n X 2^n board.

Now, mathsy's actual question was to show that it could be done with any square missing.  This is actually not much of an issue thanks to how triominoes work.  Let's say that instead of the lower left corner tile being removed, we actually removed the piece immediately to the left of that piece.  Here's what that would look like on a 4 X 4 board:

X X X X
X X X X
X X X X
X X _ X

To solve this new problem we can simply rotate our first triomino such that the corner tile is in the top-right instead of top-left, so it would look like this:

X X X X
X X X X
X X H H
X X _ H

Notice that once again we are left with a completed 2 X 2 board in the bottom right, so the rest of our 4 X 4 solution can remain unchanged.  The same thing goes for if we move the empty square one tile up:

X X X X
X X X X
X X _ H
X X H H

Any other tile that is removed from the 4 X 4 board is just a reflection or rotation of what we've just shown, so now we can solve a 4 X 4 board with any square missing.  And if we can solve any 4 X 4 board with a missing square we can generalize that to the 8 X 8 case, since we need solve only one 4 X 4 board and then we add a triomino that turns the other three parts of the board into the "corner missing" case.  And if we can do any 8 X 8 board we can do any 16 X 16 board, etc.

#145 Re: Euler Avenue » mutilated chessboard variations » 2009-02-19 04:58:34

I'm not sure what he means by antidiagonal stripes, but do consider his second point.  If you reinsert the A that you removed and instead remove the B in the top-right corner of the board you'll get a board with 22 A's, 20 B's, and 21 C's.  Since it's still setup such that every straight triomino will have to cover exactly 1 A, B, and C, you can once again see that no such covering is possible.

#146 Re: Puzzles and Games » Hangman! » 2009-02-18 07:08:19

I'd say there's a good chance that it doesn't have 4 O's in the name, so I'll go with E.

#147 Re: Help Me ! » can u help please? » 2009-02-12 07:57:01

Ok, we'll start from the beginning then.  Do you know what it means to cube a number?

If you don't, it means to multiply that number by itself 3 times.  For example, 2 cubed is 2 * 2 * 2 = 8, and 3 cubed is 3 * 3 * 3 = 27.

The way I would solve the problem would first be to find the cube of every odd number.  The cubes of the odd numbers are 1^3 = 1, 3^3 = 27, 5^3 = 125, 7^3 = 343, and 9^3 = 729.

After that, consider what other rules the number has to follow.  It says that it has 3 different digits, so you don't have to worry about numbers like 111 or 355, since those have repeated digits.

The last step is just to try out different numbers and see if they work.  When you consider that the digits can't be repeated you actually have very few numbers to test.

#148 Re: Help Me ! » can u help please? » 2009-02-11 07:23:24

You know that your numbers will have 3 digits, that all 3 digits must be either 1,3,5,7, or 9, and that all 3 digits must be unique.

My suggestion would be to first find the cubes of all five of the possible digits.  They are 1^3 = 1, 3^3 = 27, 5^3 = 125, 7^3 = 343, and 9^3 = 729.  Now just try systematically adding cubes together to see if you get a number with all 3 of the cubes you used to form it.

For example, I would start with 9.  Since 729 + 343 > 1000 you know that no numbers with both 9 and 7 will work.  However, 729 + 125 = 854, and you can plainly see that adding neither 1 nor 27 will give you a number that fits the parameters, so you can rule out all 3 digit numbers with a 9.

Then just keep working your way down until you've exhausted all possible numbers.  There are surprisingly few that you even need to consider.

#149 Re: This is Cool » Scrabble Probability: » 2009-02-11 06:41:36

I can't follow exactly what you did, but it looks like you took each word, calculated the probability of getting that word with your first 7 tiles, and then added all of those probabilities together.

Another way you might go about it is to consider sets.  Let T be the set of all possible tiles you can draw, and let A be the set of all of the subsets of T that contain exactly 7 elements.  Then your answer is simply the number of unique combinations of letters that form a valid 7 letter word divided by the cardinality of A.

The benefit to this approach is that you can, without too much hardship, calculate the probability with blank tiles as well.  The only real tricky part is to make sure that if you have 2 different words that share 5 or 6 letters in common you don't count them twice when considering blank tiles.

#150 Re: Euler Avenue » To infinity and beyond. » 2009-02-09 00:56:03

George,Y wrote:

1 No
2 No
The reason why? Right-end paradox I used in 0.999... post.

Would you mind reposting your argument?  I don't want to sift through nearly 40 pages of the 0.999... post.

Although I think what we're really getting at is something fundamental to mathematics.  It appears that George either disagrees with one or more axioms related to set theory, limits, or whatever other fields of math are involved in this discussion, or believes that one or more of the theorems arising from those axioms is wrong.  Would you mind explaining which it is George?

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