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#26 2010-08-06 13:06:03

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

81=0 Mod 9 // Right or Wrong?

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#27 2010-08-06 13:08:08

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

That's right! Because when you divide 81 by 9 you have a remainder of 0.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#28 2010-08-06 13:37:12

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

Alright I think I got it, although I may pop in a Modulo question with an answer to which you just answer right or wrong just so I'm sure smile

Lets move on smile

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#29 2010-08-06 13:57:11

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Are you sure. I can show you how to calculate them, so you won't have to guess.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#30 2010-08-06 22:48:19

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

I wasn't guessing smile If you want to show me you're method you can !

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#31 2010-08-07 07:35:56

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

For 23 mod 6 you take and divide 23 by 6. You get 3.83333333. Now you use the floor function to turn 3.8333333333 into 3. 23 - ( 3 * 6 ) = 5. So

This will work for the simple types we are doing.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#32 2010-08-07 07:51:58

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How did you get 3.23 from 3.83 ?

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#33 2010-08-07 08:02:59

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi Superlynx;

function to turn 3.8333333333 into 3. 23 - ( 3 * 6 ) = 5. So

That is a good one! It is not 3.23, it is 3 period. That is not a decimal point. Next sentence 23 - ( 3 * 6 ) = 5


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#34 2010-08-07 09:27:49

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

I think I understand throw me another question smile Then lets move on smile

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#35 2010-08-07 09:30:46

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Okay,


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#36 2010-08-07 09:45:27

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

1237=19 Mod 29
Correct or Wrong ?

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#37 2010-08-07 09:47:20

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Kayrect! You are growing stronger with the force, just don't turn to the dark side.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#38 2010-08-07 10:27:12

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

I won't, the force is over powering the dark side smile

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#39 2010-08-07 10:28:28

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Okay, pose your next question.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#40 2010-08-07 10:33:45

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How does a 3x3 and a 4x4 matrix work in the world of X,Y,Z ?

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#41 2010-08-07 10:50:27

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi Superlynx;

That is a very general question. We represent X,Y,Z coordinates in 3 x 3 and rotate them around using Jacobian transformations. You need to have a much smaller question. A much more precise one. What you asked for is many many books.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#42 2010-08-07 10:59:10

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How would you translate a sphere on the Y based on the rotation of a cube on the X ?
I hope that is more precise, otherwise I have to think on this smile

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#43 2010-08-07 11:41:07

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

That is not a simple operation. I am not really that knowledgeable on computer graphics since I have not programmed a game in a long time.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#44 2010-08-07 11:45:16

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How does Clamp work ?

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#45 2010-08-07 15:59:37

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

I only know one usage for clamp. It is a math function implemented in some languages.

If number < = low return low

If number > = high return high
   else return number.

clamp( number, low, high )

clamp( 21, 2 , 10 ) returns 10

clamp( 11, 5, 17 ) returns 11

Clamp does just that it makes sure a value stays between high and low.


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#46 2010-08-08 03:18:23

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

ball.local.posy=MAX( MIN( box.local.posy, 723 ), -500 )

This Clamp is saying clamp the ball between 723 on the Y position MIN and -500 on the Y position MAX?

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#47 2010-08-08 09:04:16

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

Yes, you are clamping the values between [ -500, 723 ]


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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#48 2010-08-09 00:13:09

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

I need to figure out Matrix, arrrgh.

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#49 2010-08-09 01:09:53

SuperLynx
Member
Registered: 2009-06-28
Posts: 335

Re: Math Terms - Visually Described ?

How can I, I need to understand it.

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#50 2010-08-09 06:42:13

bobbym
bumpkin
From: Bumpkinland
Registered: 2009-04-12
Posts: 109,606

Re: Math Terms - Visually Described ?

Hi SuperLynx;

A matrix is a box or rectangular array of numbers. It is the operations that you perform on the matrix that are important. Here is what one looks like.

Notice they are labeled using capital letters,


In mathematics, you don't understand things. You just get used to them.
If it ain't broke, fix it until it is.
Always satisfy the Prime Directive of getting the right answer above all else.

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