Math Is Fun Forum

  Discussion about math, puzzles, games and fun.   Useful symbols: ÷ × ½ √ ∞ ≠ ≤ ≥ ≈ ⇒ ± ∈ Δ θ ∴ ∑ ∫ • π ƒ -¹ ² ³ °

You are not logged in.

#1 2008-05-16 01:44:21

simron
Real Member
Registered: 2006-10-07
Posts: 237

Polar Coordinates in 3D?

How would you do polar coordinates in 3D? Would you get something like (a°,b°,c) or (a,b,c°)?


Linux FTW

Offline

#2 2008-05-16 02:18:10

luca-deltodesco
Member
Registered: 2006-05-05
Posts: 1,470

Re: Polar Coordinates in 3D?

there are different common coordinate systems you can use, the most common being spherical and cylindrical.

Wikipedia has a good article on both:
http://en.wikipedia.org/wiki/Spherical_coordinates
http://en.wikipedia.org/wiki/Cylindrical_coordinates


The Beginning Of All Things To End.
The End Of All Things To Come.

Offline

#3 2008-05-16 02:22:28

Ricky
Moderator
Registered: 2005-12-04
Posts: 3,791

Re: Polar Coordinates in 3D?

There are many different types of coordinates in 3d.  What I believe you're talking about is cylindrical coordinates.  With this, you have a radius r from the origin, the angle theta in the (typically) x-z plane, and the "height" z, which is the same z from Cartesian coordinates (x,y,z).  So basically, you just take polar coordinates (r, theta) and you tack on a z to make it (r, theta z).  Just search cylindrical coordinates for more information, or ask any questions here.

Another common coordinate system is spherical coordinates.


"In the real world, this would be a problem.  But in mathematics, we can just define a place where this problem doesn't exist.  So we'll go ahead and do that now..."

Offline

Board footer

Powered by FluxBB