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How would you do polar coordinates in 3D? Would you get something like (a°,b°,c) or (a,b,c°)?
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there are different common coordinate systems you can use, the most common being spherical and cylindrical.
Wikipedia has a good article on both:
http://en.wikipedia.org/wiki/Spherical_coordinates
http://en.wikipedia.org/wiki/Cylindrical_coordinates
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There are many different types of coordinates in 3d. What I believe you're talking about is cylindrical coordinates. With this, you have a radius r from the origin, the angle theta in the (typically) x-z plane, and the "height" z, which is the same z from Cartesian coordinates (x,y,z). So basically, you just take polar coordinates (r, theta) and you tack on a z to make it (r, theta z). Just search cylindrical coordinates for more information, or ask any questions here.
Another common coordinate system is spherical coordinates.
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